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| December 8, 2016

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Dots- The iPhone gaming app that will get you hooked

Dots- The iPhone gaming app that will get you hooked

Betaworks is famous for being an technology incubator which is behind media products such as Bit.ly, Digg, Instapaper and Chartbeat. Which is why it came as a bit of a surprise when they released Dots, an iPhone game that crossed 1 million downloads in the first week alone, and is now the third most popular free app in the App Store, going to the top position in 8 countries and within the top 5 in another 15 countries.

Dots, which Betaworks calls “a game about connecting” on their blog, was created by Patrick Moberg, Betaworks’ hacker-in-residence, who was working on a project called Tapestry, when he started delving deeper into the visual side of things and focusing more on design instead of text. As he remarked to Mashable, “I sort of forgot the words.” The beta version was tested out by employees at their NY office and soon they couldn’t put it down. That’s when Moberg knew that it would be an instant success. Moberg dabbled about with many traditional board games while developing Dots – according to him, his aim was to strip the game down to basics, yet keep it interesting. He wanted to create a game that everyone would find interesting – simple enough for non gamers, but challenging at the same time, and which would relieve stress for the person playing it. He was also determined that users not be made to pay for in-app purchases without which the game would be rendered unplayable. Rejecting this popular trend in free-to-play mobile gaming, the Betaworks blog says “One of the principles Patrick established from the start was to never take advantage of players – so you can always earn your way to powers if you don’t want to pay for them. You’ll never reach a point in the game where you have to shell out cash to keep playing or advance.”

Dot's iPhone Game

Dots’ strength is in its clean design and simplicity, making full use of the minimalism of Apple’s hardware and software . A modern take on the classic connect-the-dots games everyone played as a child, Dots is aesthetically pleasing and nuanced with gameplay that is extremely addictive.

The idea is simple: you  are presented with a screen filled with 36 dots in different colours. You connect all the dots you can find in the same colour in a straight line to score points, all in the space of 60 seconds. The more dots you can join up, the more points you get. Being able to form a square removes all dots in that colour from the screen. O fcourse there are power-ups which stop time or make a dot disappear off the screen that you can earn by either playing the game and accumulating units of the in-game currency, also called dots, or buying them in-app. The app is also highly reliant on the social aspect of things, which is one of the reasons behind its immense popularity. According to Paul Murphy, co-founder of Betaworks, “The app is heavily, heavily supported by the social mechanics in the game.” You can share your scores with your friends on Twitter and Facebook, and invite them to play along as well.

dots2dots

Commenting on the game, Murphy remarked, “it’s hard to articulate what makes something fun, but we spent a lot of time and care crafting a well designed, and hopefully delightful experience that unfolds as you play.This also reflects the background of the founder – Patrick Moberg. Patrick is a truly talented designer, illustrator, developer — you’ll see his personality and talent reflected as you play the game and win trophies.” Betaworks is planning to use Dots to gather information about user engagement to help develop their other media products as well. Murphy commented that Dots was proving valuable in providing information about how to keep an user interested and what made the experience enjoyable for them. This knowledge would be applied to their other products to develop them further. “Hopefully it will bring a different strength to the Betaworks products”, he said.

An iPad port of the game is currently in the works, as well as increased social integration in the iPhone version, including one-on-one gameplay.

 

About the author:

Written by Ragini Nag Rao, Copywriter, Social Media Manager and of course a Superwoman at StartupsFM. She writes on innovation in Startups, Technology, Fashion, Food and small businesses. @startupsfm we also help startups and small businesses with copywriting and social media marketing. Email us: [email protected]

About Md Mushfiqur Rahman

Mushfique is the founder of Techetron.com. He loves blogging and meeting new bloggers. He’s also interested in photography, music, video games, martial arts and enjoys keeping himself up to date with current world events, in technology and everything else. Connect with me on Google+

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